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- /*
- * MaFenetre.cpp
- * This file is part of ChronoCheckMate
- *
- * Copyright (C) 2010 - François Drouhard
- *
- * ChronoCheckMate is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * ChronoCheckMate is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with ChronoCheckMate; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor,
- * Boston, MA 02110-1301 USA
- */
-
- #include "MaFenetre.h"
- #include "Chronometre.h"
- #include <QHBoxLayout>
- #include <QVBoxLayout>
- #include <QPushButton>
- #include <QKeyEvent>
- #include <QApplication>
- #include <QLabel>
- #include <QDialog>
- #include <QLineEdit>
- #include <QDialogButtonBox>
- MaFenetre::MaFenetre() :
- QWidget (),
- nomJoueur1 ("Joueur 1"),
- nomJoueur2 ("Joueur 2")
- {
- marche = false;
- chrono1 = new Chronometre(nomJoueur1 , this);
- chrono2 = new Chronometre(nomJoueur2 , this);
- boutonInverser = new QPushButton ("<->");
- ////////////////// Groupe Définition de la classe ///////////////////////////
- layoutChrono = new QHBoxLayout;
- layoutChrono->addWidget(chrono1);
- layoutChrono->addWidget(boutonInverser);
- layoutChrono->addWidget(chrono2);
- /*groupChrono = new QGroupBox ("Chronomètre d'échecs");
- groupChrono->setLayout (layoutChrono);*/
- ///////////////////////////// Boutons /////////////////////////////
- boutonDemarrer = new QPushButton ("Commencer");
- boutonSwitch = new QPushButton ("Changer");
- boutonArreter = new QPushButton ("Arrêter");
- boutonInit = new QPushButton ("Remettre à Zéro");
-
- boutonArreter->setFocusPolicy (Qt::NoFocus);
- boutonSwitch->setFocusPolicy (Qt::NoFocus);
- boutonInit->setFocusPolicy (Qt::NoFocus);
- boutonInverser->setFocusPolicy(Qt::NoFocus);
- etatBoutons (true , false , false , false);
-
- layoutBoutonSwitch = new QHBoxLayout;
- layoutBoutonSwitch->addWidget (boutonDemarrer);
- layoutBoutonSwitch->addWidget (boutonSwitch);
- layoutBoutonSwitch->addWidget (boutonArreter);
- layoutBoutonSwitch->addWidget (boutonInit);
-
- ///////////////////////////// Bouton Quitter ///////////////////////////
- boutonQuitter = new QPushButton ("Quitter");
- boutonQuitter->setFocusPolicy (Qt::NoFocus);
-
- layoutBoutons = new QHBoxLayout;
- layoutBoutons->addWidget (boutonQuitter);
- ///////////////////////////// Aide /////////////////////////////////////
- QLabel *labelAide = new QLabel ("<b>Aide</b><br />Espace : Lancer le chrono/Donner le chrono<br />Entrée : Stopper les deux chronos");
-
- /////////////////////////////Mise en page finale ///////////////////////////
- layoutComplet = new QVBoxLayout;
- layoutComplet->addLayout (layoutChrono);
- layoutComplet->addLayout (layoutBoutonSwitch);
- layoutComplet->addWidget (labelAide);
- layoutComplet->addLayout (layoutBoutons);
- setLayout (layoutComplet);
- setWindowTitle ("ChronoCheckMate");
- ///////////////////////////// Ouverture de la boite de dialogue /////////////////
- definirNomJoueurs();
- ///////////////////////////// connections ///////////////////////////
- QObject::connect (boutonQuitter , SIGNAL(clicked ()) , qApp , SLOT(quit ())) ;
- QObject::connect (boutonDemarrer , SIGNAL(clicked () ) , this , SLOT(demarrer () ));
- QObject::connect (boutonSwitch , SIGNAL(clicked() ) , this , SLOT(switcher() ));
- QObject::connect (boutonArreter , SIGNAL(clicked() ) , this , SLOT(arreter() ));
- QObject::connect (boutonInit , SIGNAL(clicked () ) , this , SLOT(init () ));
- QObject::connect (boutonInverser , SIGNAL(clicked()) , this , SLOT(inverser()));
- }
- ///////////////// Méthodes ////////////////////
- void MaFenetre::etatBoutons (bool bouton1, bool bouton2 , bool bouton3 , bool bouton4) {
- boutonDemarrer->setEnabled (bouton1);
- boutonSwitch->setEnabled (bouton2);
- boutonArreter->setEnabled (bouton3);
- boutonInit->setEnabled (bouton4);
- }
- ////////////////// SLOTS ////////////////////////
- void MaFenetre::inverser() {
- layoutChrono->removeWidget(chrono1);
- layoutChrono->removeWidget(chrono2);
- Chronometre *chronoTemp = chrono1;
- chrono1 = chrono2;
- chrono2 = chronoTemp;
- layoutChrono->insertWidget(0 , chrono1);
- layoutChrono->addWidget(chrono2);
- }
- void MaFenetre::demarrer () {
- if (marche == false ) {
- chrono1->reinit ();
- chrono2->reinit ();
- chrono1->start ();
- marche = true;
- etatBoutons (false , true , true , false);
- }
- }
- void MaFenetre::modifierNomJoueurs() {
- chrono1->modifierNomJoueur(nomJoueur1);
- chrono2->modifierNomJoueur(nomJoueur2);
- }
- void MaFenetre::switcher () {
- if (marche == true) {
- chrono1->basculer ();
- chrono2->basculer ();
- }
- }
- void MaFenetre::arreter () {
- chrono1->stop();
- chrono2->stop();
- marche = false;
- etatBoutons (true , false , false , true);
- }
- void MaFenetre::init () {
- if (marche == false) {
- chrono1->reinit();
- chrono2->reinit();
- etatBoutons (true , false , false , false);
- }
- }
- void MaFenetre::definirNomJoueurs() {
- QDialog *dialog = new QDialog (this);
- QHBoxLayout *layoutLineEdit = new QHBoxLayout;
- QVBoxLayout *layoutDialog = new QVBoxLayout;
- QDialogButtonBox *boutonJouer = new QDialogButtonBox (QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
- QLineEdit *joueur1LineEdit = new QLineEdit(nomJoueur1 , this);
- QLineEdit *joueur2LineEdit = new QLineEdit(nomJoueur2 , this);
- joueur1LineEdit->selectAll();
- layoutLineEdit->addWidget(joueur1LineEdit);
- layoutLineEdit->addWidget(joueur2LineEdit);
- layoutDialog->addLayout(layoutLineEdit);
- layoutDialog->addWidget(boutonJouer);
- dialog->setLayout(layoutDialog);
- QObject::connect(boutonJouer , SIGNAL(accepted()) , dialog, SLOT(accept()));
- QObject::connect(boutonJouer , SIGNAL(rejected()) , dialog, SLOT(close()));
- if (dialog->exec()) {
- nomJoueur1 = joueur1LineEdit->text();
- nomJoueur2 = joueur2LineEdit->text();
- modifierNomJoueurs();
- }
- }
- void MaFenetre::keyReleaseEvent (QKeyEvent * evenement) {
- if (evenement->key() == Qt::Key_Space) {
- if (marche == true) {
- switcher();
- }
- if (marche == false) {
- demarrer();
- }
- }
- if (evenement->key() == Qt::Key_Return) {
- arreter();
- }
- }
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