MaFenetre.cpp 6.4 KB

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  1. /*
  2. * MaFenetre.cpp
  3. * This file is part of ChronoCheckMate
  4. *
  5. * Copyright (C) 2010 - François Drouhard
  6. *
  7. * ChronoCheckMate is free software; you can redistribute it and/or modify
  8. * it under the terms of the GNU General Public License as published by
  9. * the Free Software Foundation; either version 2 of the License, or
  10. * (at your option) any later version.
  11. *
  12. * ChronoCheckMate is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. * GNU General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU General Public License
  18. * along with ChronoCheckMate; if not, write to the Free Software
  19. * Foundation, Inc., 51 Franklin St, Fifth Floor,
  20. * Boston, MA 02110-1301 USA
  21. */
  22. #include "MaFenetre.h"
  23. #include "Chronometre.h"
  24. #include <QMenuBar>
  25. #include <QHBoxLayout>
  26. #include <QVBoxLayout>
  27. #include <QPushButton>
  28. #include <QKeyEvent>
  29. #include <QApplication>
  30. #include <QLabel>
  31. #include <QDialog>
  32. #include <QLineEdit>
  33. #include <QDialogButtonBox>
  34. MaFenetre::MaFenetre() :
  35. QMainWindow (),
  36. nomJoueur1 ("Joueur 1"),
  37. nomJoueur2 ("Joueur 2")
  38. {
  39. QWidget *centralWidget = new QWidget;
  40. marche = false;
  41. chrono1 = new Chronometre(nomJoueur1 , this);
  42. chrono2 = new Chronometre(nomJoueur2 , this);
  43. boutonInverser = new QPushButton ("<->");
  44. ////////////////// Groupe Définition de la classe ///////////////////////////
  45. layoutChrono = new QHBoxLayout;
  46. layoutChrono->addWidget(chrono1);
  47. layoutChrono->addWidget(boutonInverser);
  48. layoutChrono->addWidget(chrono2);
  49. ///////////////////////////// Menus ////////////////////////////
  50. QMenu *menuFichier = menuBar()->addMenu("&Fichier");
  51. QAction *actionNouveau = new QAction ("&Nouveau" , this);
  52. QAction *actionChangerNom = new QAction ("&Changer nom des joueurs...", this);
  53. QAction *actionQuitter = new QAction ("&Quitter" , this);
  54. menuFichier->addAction(actionNouveau);
  55. menuFichier->addAction(actionChangerNom);
  56. menuFichier->addSeparator();
  57. menuFichier->addAction(actionQuitter);
  58. ///////////////////////////// Boutons /////////////////////////////
  59. boutonDemarrer = new QPushButton ("Commencer (Barre Espace)");
  60. boutonArreter = new QPushButton ("Arrêter(Touche Entrée)");
  61. boutonArreter->setFocusPolicy (Qt::NoFocus);
  62. boutonInverser->setFocusPolicy(Qt::NoFocus);
  63. etatBoutons (true , false);
  64. layoutBoutonSwitch = new QHBoxLayout;
  65. layoutBoutonSwitch->addWidget (boutonDemarrer);
  66. layoutBoutonSwitch->addWidget (boutonArreter);
  67. ///////////////////////////// Aide /////////////////////////////////////
  68. QLabel *labelAide = new QLabel ("<b>Aide</b><br />Espace : Lancer le chrono/Donner le chrono<br />Entrée : Stopper les deux chronos");
  69. /////////////////////////////Mise en page finale ///////////////////////////
  70. layoutComplet = new QVBoxLayout;
  71. layoutComplet->addLayout (layoutChrono);
  72. layoutComplet->addLayout (layoutBoutonSwitch);
  73. layoutComplet->addWidget (labelAide);
  74. centralWidget->setLayout (layoutComplet);
  75. setCentralWidget(centralWidget);
  76. setWindowTitle ("ChronoCheckMate");
  77. ///////////////////////////// Ouverture de la boite de dialogue /////////////////
  78. definirNomJoueurs();
  79. ///////////////////////////// connections ///////////////////////////
  80. QObject::connect (boutonDemarrer , SIGNAL(clicked () ) , this , SLOT(demarrer () ));
  81. QObject::connect (boutonInverser , SIGNAL(clicked()) , this , SLOT(inverser()));
  82. QObject::connect (actionNouveau, SIGNAL(triggered()) , this , SLOT(init()));
  83. QObject::connect (actionChangerNom , SIGNAL(triggered()), this, SLOT(definirNomJoueurs()));
  84. QObject::connect (actionQuitter , SIGNAL(triggered()) , qApp , SLOT(quit()));
  85. }
  86. ///////////////// Méthodes ////////////////////
  87. void MaFenetre::etatBoutons (bool bouton1, bool bouton2) {
  88. boutonDemarrer->setEnabled (bouton1);
  89. boutonArreter->setEnabled (bouton2);
  90. }
  91. ////////////////// SLOTS ////////////////////////
  92. void MaFenetre::inverser() {
  93. layoutChrono->removeWidget(chrono1);
  94. layoutChrono->removeWidget(chrono2);
  95. Chronometre *chronoTemp = chrono1;
  96. chrono1 = chrono2;
  97. chrono2 = chronoTemp;
  98. layoutChrono->insertWidget(0 , chrono1);
  99. layoutChrono->addWidget(chrono2);
  100. }
  101. void MaFenetre::demarrer () {
  102. if (marche == false ) {
  103. chrono1->reinit ();
  104. chrono2->reinit ();
  105. chrono1->start ();
  106. marche = true;
  107. etatBoutons (false , true);
  108. }
  109. }
  110. void MaFenetre::modifierNomJoueurs() {
  111. chrono1->modifierNomJoueur(nomJoueur1);
  112. chrono2->modifierNomJoueur(nomJoueur2);
  113. }
  114. void MaFenetre::switcher () {
  115. if (marche == true) {
  116. chrono1->basculer ();
  117. chrono2->basculer ();
  118. }
  119. }
  120. void MaFenetre::arreter () {
  121. chrono1->stop();
  122. chrono2->stop();
  123. marche = false;
  124. etatBoutons (true , false);
  125. }
  126. void MaFenetre::init () {
  127. chrono1->reinit();
  128. chrono2->reinit();
  129. marche = false;
  130. etatBoutons (true , false);
  131. }
  132. void MaFenetre::definirNomJoueurs() {
  133. QDialog *dialog = new QDialog (this);
  134. QHBoxLayout *layoutLineEdit = new QHBoxLayout;
  135. QVBoxLayout *layoutDialog = new QVBoxLayout;
  136. QDialogButtonBox *boutonJouer = new QDialogButtonBox (QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
  137. QLineEdit *joueur1LineEdit = new QLineEdit(nomJoueur1 , this);
  138. QLineEdit *joueur2LineEdit = new QLineEdit(nomJoueur2 , this);
  139. joueur1LineEdit->selectAll();
  140. layoutLineEdit->addWidget(joueur1LineEdit);
  141. layoutLineEdit->addWidget(joueur2LineEdit);
  142. layoutDialog->addLayout(layoutLineEdit);
  143. layoutDialog->addWidget(boutonJouer);
  144. dialog->setLayout(layoutDialog);
  145. QObject::connect(boutonJouer , SIGNAL(accepted()) , dialog, SLOT(accept()));
  146. QObject::connect(boutonJouer , SIGNAL(rejected()) , dialog, SLOT(close()));
  147. if (dialog->exec()) {
  148. nomJoueur1 = joueur1LineEdit->text();
  149. nomJoueur2 = joueur2LineEdit->text();
  150. modifierNomJoueurs();
  151. }
  152. }
  153. void MaFenetre::keyReleaseEvent (QKeyEvent * evenement) {
  154. if (evenement->key() == Qt::Key_Space) {
  155. if (marche == true) {
  156. switcher();
  157. }
  158. if (marche == false) {
  159. demarrer();
  160. }
  161. }
  162. if (evenement->key() == Qt::Key_Return) {
  163. arreter();
  164. }
  165. }